NAMA :
TENNY ARIANI
NIM :
20102812021
MATA KULIAH :
METODOLOGI PENELITIAN
PEND MATEMATIKA
PPS UNIVERSITAS SRIWIJAYA
Introducing Educational Design Research
Motives for design research
·
design research stems from the desire
to increase the relevance of research for educational policy and practice
·
design research relates to scientific
ambitions
·
the aspiration of increasing the robustness of design
practice.
About
design research
·
Design studies,
Design experiments
·
Development/Developmental research
·
Formative research,
Formative evaluation
·
Engineering research.
Design-Based
Research Collective 2003; Reeves et al.
2005; van den
Akker 1999) design research may be characterized as:
·
Interventionist: the research aims at designing an
intervention in the real world;
·
Iterative: the research incorporates a cyclic
approach of design, evaluation,and revision;
·
Process oriented: a black box model of input–output
measurement is avoided, the focus is on understanding and improving
interventions;
·
Utility oriented: the merit of a design is
measured, in part, by its practicality for users in real contexts; and
·
Theory oriented: the design is (at least partly)
based upon theoretical propositions, and field testing of the design
contributes to theory building.
NAMA :
TENNY ARIANI
NIM :
20102812021
MATA KULIAH :
METODOLOGI PENELITIAN
PEND MATEMATIKA
PPS UNIVERSITAS SRIWIJAYA
Design Research From a Curriculum Perspective
Contributes
to understanding design research in the curriculum domain.
The curriculum Domain
The notion
of curriculum is treated from an
inclusive perspective. That is, the broad definition
of a plan
for learning has been used as a starting point. The curricular perspectives that most robustly underpin our vision
of design research in the curriculum domain.
Perspective
Curricular
decision making is generally an iterative and lengthy process, Curricular
decisions may be analyzed from various angles
Goodlad
(1994) defines three are sociopolitical, technical-professional, and
substantive.
Three
major orientations for selection and priority setting:Leaner,society,knowledge
Components
which
connects all the other components are aims and objectives, content, learning
activities, teacher role,
materials
and resources, grouping, location, time, and assessment.
·
Consistency, harmony, and coherence
macro (system/society/nation/state), meso
(school/institution), and micro (classroom/learner).
Van Den
Akker (1988, 1998,2003), who offers three broad distinctions: the intended curriculum,
the implemented curriculum, and the attained curriculum. From an
implementation perspective, robust curriculum design(consistency, harmony,
coherence)
·
Curriculum implementation
Mutual adaptation (Berman and McLaughlin 1977,1978) suggests that
curriculum implementation is a process whereby adjustments to a curriculum are
made by curriculum developers and those who actually use it in a school or
classroom context.
Design
research in the curriculum domain
·
Why choose a design research approach?
·
What are the outputs of design research?
·
When is this approach useful?
·
Who is involved in design
research?
·
Where does design research take place?
·
How is design research conducted?
Tenets
Design
research efforts contribute to three maintypes of outputs are design
principles, curricular products, and the professional development of
participants.
·
Rigor
design research yields knowledge in the form
of design principles
·
Relevance
The societal contribution of design research
refers to the curricular product or program that benefits educational practice.
·
Collaboration
If design research activities are to
contribute to the professional development of participants.
Iterations
Each
iteration helps sharpen aims, deepen contextual insights, and contribute to the
three main outputs (design principles drafted, curricular products improved,
and opportunities for professional development created). The classic cycle of
analysis, design, and evaluation.
Conceptual model
The
process are the tenets of research rigor, local relevance, and collaboration
with participants. These foundational ideas shape the analysis, design, and
evaluation cycle.
Design
research dilemmas
To help
improve educational realities directly (through the curricular products
designed and the professional development opportunities created by the study
itself) and indirectly(through design principles to inform future endeavors).
·
Designer (also) as implementer and evaluator
·
Real-world research settings bring real-world complications
·
Adaptability
Design
study guidelines
For
design research initiatives were discussed: rigor, relevance, and
collaboration.Explicit
conceptual framework, Congruent study design,Triangulation,
Inductive and deductive data
analysis,Full description, Member check
NAMA : TENNY ARIANI
NIM : 20102812021
MATA
KULIAH : METODOLOGI PENELITIAN
PEND
MATEMATIKA
PPS
UNIVERSITAS SRIWIJAYA
Design Research From A Learning
Design Perspective
Design
research that aims at creating innovative learning ecologies in order to develop
local instruction theories on the one hand, and to study the forms of learning
that those learning ecologies are intended to support on the other hand.The
research projects we focus on involve a
research
team taking responsibility for a group of students’ learning for a period of
time.
One has a background in socioconstructivist
analysis of instruction. The other has done work on realistic mathematics
education (RME) that is carried out in the Netherlands.
The
experience that conscious and thorough instructional design work brought about
a learning process in which the designers developed valuable and well-grounded
knowledge in what retrospectively might be called design experiments.
The
purpose of design experiments is to develop theories about both the process of
learning and the means designed to support that
learning.Three phases of conducting a design experiment:
1. preparing for the experiment,
2. experimenting in the classroom
3. conducting retrospective Analyses
Phase
one – preparing for the experiment
the
goal of the preliminary phase of a design research experiment is to formulate a
local instruction theory that can be elaborated and refined while conducting
the experiment.
Endpoints
The
preparation for a classroom design experiment typically begins with the clarification
of the mathematical learning goals.
Starting
points
In
order to be able to develop a conjectured local instruction theory, one also
has to consider the instructional starting points.
Local
instruction theory
Such
a local instruction theory consists of conjectures about a possible learning
process, together with conjectures about possible means of supporting that
learning process
Theoretical
intent
The
research group also has to formulate the theoretical intent of the design
experiment,
because
the goal of a design experiment is not just to describe what happened in a
particular classroom. One of the primary aims of a design experiment is to
support the constitution of an empirically grounded local instruction theory. Another
aim of a design experiment might be to place classroom events in a broader
context by framing them as instances of more encompassing issues..
Phase
two – the design experiment
The
second phase consists of actually conducting the design experiment. When all
the preparation has been done, the overall endpoints are specified,the starting
points defined, and a conjectured local instruction theory formulated, the
design experiment can start.
Microcycles
of design and analysis
At
the heart of the design experiment lies a cyclic process of (re)designing and
testing instructional activities and other aspects of the design. In each lesson
cycle, the research team conducts an anticipatory thought experiment by
envisioning how the proposed instructional activities might be realized in interaction
in the classroom.
Data
generation
Decisions
about the types of data that need to be generated in the course of an
experiment depend on the theoretical intent of the design experiment.
Interpretative
framework(s)
A
key element in the ongoing process of experimentation is the interpretationof
both the students’ reasoning and learning and the means by which that learning
is supported and organized. Key elements of such a (potentially revisable)
interpretative framework include (1) a framework
for
interpreting the evolving classroom learning environment, and (2) a framework
for interpreting student mathematical reasoning and learning mathematics.
Emergent
perspective
The
framework that we currently use for interpreting classroom discourse and
communication is the emergent perspective (Cobb
and Yackel 1996;Yackel and Cobb 1996)
RME
theory
function
as an framework for interpreting student activity in terms of learning
mathematics.
In
the following we elaborate this dual role of RME theory. Learning mathematics
should ideally be experienced as expanding one’s mathematical reality. The goal
of realistic mathematics education then is to support students in creating a
new mathematical reality. This is to be realized by guided reinvention, or progressive
mathematization – if we take a student perspective.
Phase
three – the retrospective analysis
The
goal of the retrospective analyses will, of course, depend on the theoretical
intent of the design experiment. However, one of the primary aims is typically
to contribute to the development of a local instruction theory. Other goals may
concern more encompassing issues, or ontological innovations.
Reconstructing
the local instruction theory
One
of the primary aims of a retrospective analysis is to support the constitution of
a revised local instruction theory.
However, it is important to emphasize that the results of design experiments
cannot be linked to pre- and posttest results in the same direct manner as is
common in standard formative evaluation because the proposed local instruction
theory and prototypical instructional sequence will differ from those that are
tried out in the classroom. Because of the testing and revising of conjectures
while the experiment is in progress, a revised, potentially optimal
instructional sequence has to be discerned by conducting a retrospective
analysis.
Encompassing issues and
ontological innovations
In addition to retrospective analyses that directly
aim at the reconstruction and revision of a local instructional theory, a
retrospective analysis might be conducted to place classroom events in a
broader context by framing them as instances of more encompassing issues.
Virtual
replicability
This
characterization is especially fitting for the construal of the local instruction
theory, which encompasses two processes :
- The learning process that is inherent to the cyclic process of (re)designing and testing instructional activities and other aspects of the initial design
- The retrospective analysis that scrutinizes, and builds on, this primary process,and looks for patterns that may explain the progress of the students.
Developmental research
Means
experiencing the cyclic process of development and research so consciously,and
reporting on it so candidly that it justifies itself, and this experience can
be transmitted to others to become like their own experience.The constitution
of an empirically grounded local instruction theory that underpins that
instructional sequence. The intent is to develop a local instruction theory
that can function as a frame of reference for teachers who want to adapt the
corresponding instructional sequence to their own classrooms,and their personal
objectives.
Developing
domain-specific instruction theories
Design
research provides a means of developing local instruction theories that can
serve as support for teachers who adapt instructional sequences as part of
their teaching practice. In addition, design research also contributes to the
development of a domain-specific instruction theory, in our case the RME
theory. theory development at various levels:
- the instructional activities (microtheories) level
- the instructional sequence (local instruction theories) level
- the domain-specific instruction theory level.
Developing
ways of analyzing innovations
This
part of the retrospective analysis raises its own methodological issues.A
theoretical analysis is the result of a complex, purposeful problem-solving process.
Design
and research
Design
research is about researching and designing. Design research presupposes that
there is an adequately grounded basis for designing the innovative learning
ecology/instructional sequence. The authors found that productive use of
graphic calculators requires coherence between the following elements of a
learning ecology:
- The beliefs of the teacher
- The ability of the teacher to work with the graphic calculator
- The classroom culture (social norms and sociomath norms), and social practices
- The design of the instructional sequence
- The characteristics of the instructional tasks
- The manner in which the graphic calculator is construed as a tool
- The pedagogical–didactic skills of the teacher in making this whole system work.
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